![]() ![]() But still, we need more content where a shield is VERY valuable. Being able to have diamond e on something other than addy bolt base should help. ![]() Hell if you didn't need an ACB to longrange Zuk you likely wouldn't even bring one for inferno.Ĭrossbow needs a buff. There should be more scenarios where a longer range weapon is more useful. The issue is that in most cases poor range is irrelevant, most mechanics bosses have can simply be countered by sidestepping which is totally range independent. Rune for raids given raids max out above 5m/hr, addy for everything else.īPs downside SHOULD be high cost and low range as well as poor dps against tanky stuff, agree. using dragon darts for ANYTHING is really unrealistic, the only people who use dragon darts are strictly pet hunters/speed runners. crossbow with rubys against very high tier monsters CAN be good but the dps is very unreliable. I also can't see any particularly reason that BP should give +2 range over darts, though changing its attack range might mess up some content like Inferno.īp and tbow are both very similar with high tier ammo in stuff like raids. Other changes I'd be happy to see is an increase in the number of scales it costs to use, or a greater % chance of losing darts - anything to increase the cost of using it high enough that it isn't strictly more macro efficient to use everywhere. The problem is when it's BIS at almost all bosses, and the extra DPS is so significant as to increase net gp/h even with the cost of scales/darts, meaning there's no tradeoffs to consider. ![]() People still melee plenty of slayer tasks where BP is significantly higher DPS for instance. I feel like BP is pretty fairly balanced for its cost/h compared to max-strength melee with whip for mid-level slayer monsters, which an accuracy reduction wouldn't affect too much. The scary thing is that as you mentioned, the release of any new Ranged BIS items benefits the 2-tick BP much, much more than any other Ranged weapon, so design space isn't just limited for future weapons, but any and all Ranged gear.Īs for changes, I'd definitely like an accuracy nerf much more than a max hit nerf. ![]() Blowpipe is still undeniably too strong though, mostly because of how important attack speed is to overall DPS. Honestly I feel like Rigour is just as big of a culprit and will have just as many long-term game-health problems in the future. But for the sake of the stupidity of the community and their lack of insight destroying the game where replacing an entire armour set probably costing over 500m for the set with +5 str bonus cause of powercreep by a bow that hits 92 on zilyana is completely acceptable before hand but makes them panic once they see its strength after being added to the game while its stats were litterally stated in the polls question is warmly welcomed by 84% of all palyers, is very concerning so for the sake of how jmods design current content and the way the game is evolving, no, the BP should remain, maybe adding some accuracy and removing max hits could be healthy, but i think jagex is doing a good job like inferno or raids. but what does concern me is people cluelessly voting yes to rigour like that, but voting no to new melee gear/weapons that would bring melee back a bit in line with range. and i looted a pipe on 420 kc, no joke, still got the fkr to this date, and i bought addy darts for 70gp ea and scales for 23gp ea and i got 99 range doing Slayer with my pipe in 6 weeks, it was so chill and such good dps, ive been in love with the ranging skill since.ĭid it annoy or concern me, not at all, it made my rs experience alot better. Its way too strong, i remember when it first came out and i saw it while training my range doing Slayer with an acb hating my life, boy did i dispise ranging, i got 90 doing chins and 92 with the acb and it took for ever doing Slayer. ![]()
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